All Units in Carrot Tower Defense
Every summonable and starter bunny in Carrot TD by Crumbling Crunchy Games — roles, rarities, and how they fit your team.
Last checked: June 2026
Bunny towers are the core of Carrot Tower Defense. Each unit fills a role — DPS, economy, support, AoE, sniper, or hybrid — and scales through in-match upgrades or dual paths on select bunnies. This page lists every confirmed unit in the June 2026 roster pulled from live game data, with abilities summarized and links to deeper guides for ranking, summoning, and upgrade planning.
How Units Work in Carrot TD
You begin with starter bunnies Bonker Bunny and Sniper Bunny in your loadout. Additional towers come from the summon burrow, spending carrots on a rotating gacha pool. Epic Goo Rabbit and Legendary Ninja Rabbit headline the rarest pulls at 1.5% and 0.1% when featured. Between matches, carrots also fund permanent collection growth; inside matches, carrots pay for tower placement and upgrades along the Nibbler path.
Units interact with enemy types documented on our nibblers overview. Camo nibblers demand detection or support; carriers punish single-target-only teams; bosses like Gloster require burst DPS from S-tier picks on the unit tier list.
Complete Unit Roster
Starter Units
- Bonker Bunny — DPS · Tier B. The default melee bunny with two upgrade paths: a fast-attacking route or a heavy-hitting route. Paths: Fast Path — higher attack speed; Strong Path — higher damage per hit.
- Sniper Bunny — Sniper · Tier A. Long-range single-target damage dealer effective against high-HP nibblers on straight path segments.
Common Units
- Farmer Bunny — Economy · Tier A. Generates in-match carrots over time. Essential for scaling into mid and late waves.
- Slinger Bunny — DPS · Tier B. Throws sharp carrots at nibblers for consistent ranged DPS at moderate range.
Uncommon Units
- Bling Bunny — Hybrid · Tier B. Stylish bunny with balanced stats; works as a filler DPS when stronger units are unavailable.
Rare Units
- Boom Rabbit — AoE · Tier A. Explosive area damage effective against clustered nibblers and carrier spawns.
- Criminal Bunny — DPS · Tier B. High burst damage bunny suited for eliminating priority targets quickly.
- Gym Bunny — DPS · Tier B. Tankier melee bunny that scales well on longer maps with sustained waves.
- Nerd Rabbit — Support · Tier A. Support unit that enhances nearby towers or debuffs enemies depending on upgrade path.
Epic Units
- Carrot Magician — AoE · Tier S. Powerful magic-based AoE bunny that dominates mid-game waves when fully upgraded.
- Goo Rabbit — Hybrid · Tier S. Sprays goo patches on the track that slow and damage nibblers. Can place multiple patches after upgrades. Summon rate: 1.5% when in rotation.
- Steve Herz — Hybrid · Tier A. Unique bunny with versatile upgrade paths; strong in mixed compositions.
Legendary Units
- Ninja Rabbit — DPS · Tier S. Ultra-rare piercing attacker that shoots through multiple nibblers in a line. Summon rate: 0.1% when in rotation.
Starter Bunnies: Your First Hours
Bonker Bunny (Starter, DPS, B-tier) melee-stacks nibblers on corners with two upgrade paths — fast attack speed or heavy per-hit damage. Pair with Sniper Bunny (Starter, Sniper, A-tier) on straight segments for long-range single-target cleanup. Together they carry your first wins toward the five victories needed for vault code 1416 on Deep Tunnels — see vault codes.
Neither starter outscales late-game Mythic-tier additions, but upgrading them early is cheaper than summoning and teaches path coverage fundamentals from the beginner guide.
Common and Economy Units
Farmer Bunny (Common, Economy, A-tier) passively generates carrots each wave — the backbone of mid-game scaling on longer maps like Deep Tunnels and Woodlands. Slinger Bunny (Common, DPS, B-tier) offers reliable ranged carrot projectiles when you need another damage slot before epic summons arrive. Most optimized teams run at least one Farmer Bunny by wave 3–5 on normal difficulty; see the economy build page.
Rare Tier: AoE and Burst
Boom Rabbit (Rare, AoE, A-tier) explodes clustered nibblers — essential when carrier spawns drop extra adds. Criminal Bunny and Gym Bunny (Rare, DPS, B-tier) cover burst and sustained melee respectively. Nerd Rabbit (Rare, Support, A-tier) buffs allies or debuffs enemies depending on upgrade path, enabling hybrid comps with Carrot Magician or Steve Herz.
Epic and Legendary Highlights
Carrot Magician (Epic, AoE, S-tier) magic-blasts waves for dominant mid-game clear. Goo Rabbit (Epic, Hybrid, S-tier) places slowing goo patches — up to three to five after upgrades — controlling fast nibblers like Cheeky Wheelers. Ninja Rabbit (Legendary, DPS, S-tier) pierces entire lines, the rarest standard summon at 0.1%. Pull rates and rotation strategy: summon guide.
Steve Herz (Epic, Hybrid, A-tier) offers flexible path-dependent abilities for players who want versatility without ultra-rare odds.
Uncommon Fillers
Bling Bunny (Uncommon, Hybrid, B-tier) sits between common slingers and rare burst units — a reasonable placeholder when summon RNG refuses to cooperate. Replace Bling once Boom Rabbit or Carrot Magician enters your roster.
Choosing Your Loadout
Standard progression: starters → Farmer Bunny → rare AoE/support → epic S-tier → chase Ninja Rabbit for Extreme Mode. Dual-path decisions for Bonker Bunny and others are covered in the upgrade paths guide. Compare two bunnies side-by-side with the unit comparison tool.
- Normal mode: 1 farmer, 2 DPS, 1 AoE by mid-game.
- Extreme Mode: S-tier plus economy — Extreme build guide.
- Deep Tunnels: Sniper and Goo Rabbit excel on tunnel bends — map guide.
- Woodlands: AoE-heavy comps — Woodlands page.
Future Unit Additions
Crumbling Crunchy Games continues expanding the roster post-launch. Goo Rabbit and Ninja Rabbit arrived in a major update alongside Extreme Mode — track patch notes on latest update and official Discord via Trello and Discord. This list updates when new bunnies ship with confirmed names, roles, and summon rates.